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Pigs, Chickens & Project Chaos

10 min

Golden Hook & Introduction

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Olivia: In 1995, a landmark study found that only 16% of software projects actually succeeded. A full 31% were cancelled outright. It was a multi-billion dollar graveyard of good intentions. The question is, why were we so bad at building things? Jackson: Wow, a 16% success rate. That’s abysmal. It sounds less like project management and more like a lottery. And honestly, it doesn’t feel that far off from some of the chaotic projects I’ve seen even today, where everyone’s working hard but nothing seems to get finished. Olivia: Exactly. It was a systemic problem, and it’s the problem that a framework called Scrum was designed to solve. Today, we're diving into a book that makes this framework incredibly clear and, dare I say, fun. It’s The Elements of Scrum by Chris Sims and Hillary Louise Johnson. Jackson: I’m already skeptical. A fun book about project management? Olivia: I know, but what’s so cool about this book is the collaboration behind it. You have Chris Sims, a hardcore Certified Scrum Trainer, paired with Hillary Louise Johnson, a novelist and journalist. So it’s not a dry manual; it's packed with stories and analogies, which is probably why it’s highly rated and even used in universities. It’s designed to be a page-turner. Jackson: Okay, a novelist and a tech guru. I'm intrigued. So, to understand Scrum, I guess we first have to understand the disaster it was replacing. What was this old, broken way of doing things? What's this 'Waterfall' I keep hearing about?

The Ghost of Projects Past: Why Agile Was Born from Waterfall's Failures

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Olivia: The Waterfall method is exactly what it sounds like. It’s a sequential process. First, you gather all the requirements. Then you do all the design. Then all the coding. Then all the testing. Each phase has to be 100% complete before the next one begins. It flows in one direction, like a waterfall. Jackson: That sounds… incredibly rigid. What if you learn something new halfway through? Or what if the customer changes their mind? Olivia: You’ve hit on the exact problem. You can’t. Once the plan is set, you’re locked in. The book uses this incredible analogy to describe the feeling of being on a Waterfall project. It tells the true story of Annie Edson Taylor, a 63-year-old woman in 1901 who decided to go over Niagara Falls in a barrel. Jackson: Oh boy, I can see where this is going. Olivia: She had the barrel custom-made, padded it, and sealed herself inside with an anvil at the bottom for ballast. Then they pushed her into the river. She was completely sealed in, tumbling through the rapids, with no control, no visibility, just hoping the plan she made at the start was good enough to survive the plunge. Jackson: That is a terrifyingly perfect analogy. You have no control, you can't see where you're going, and you just hope you don't smash on the rocks at the end. That’s what it feels like when a project plan is six months old and completely detached from reality. Olivia: Precisely. And when Annie finally emerged from the barrel, bruised and bleeding, she said, "I would sooner walk up to the mouth of a cannon, knowing it was going to blow me to pieces, than make another trip over the falls." That’s how developers felt about Waterfall projects. Jackson: I can definitely relate. But how did such a flawed system become the standard? Olivia: Here’s the most ironic part, which the book points out. The man who first described the Waterfall model, a computer scientist named Winston W. Royce, actually presented it as an example of a flawed process that would not work. He said you needed an iterative approach. But management saw the neat, sequential charts and loved them. They adopted the broken model and ignored the creator's warnings. Jackson: That is both hilarious and tragic. It’s like someone inventing a parachute, warning it has holes, and everyone deciding to use it anyway because it looks good on paper.

The Scrum Trinity: Pigs, Chickens, and the Power of Roles

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Jackson: Okay, so if Waterfall is the barrel ride to doom, what's the alternative? What is Scrum, really? Is it just a different set of rules? Olivia: That’s the key insight from the book. Scrum is less a set of rules and more a lightweight framework for a team to manage itself. It’s built around the people. Specifically, it defines three simple but powerful roles: the Product Owner, the Scrum Master, and the Team. Jackson: The Scrum Trinity, I see. What do they each do? Olivia: The Product Owner is the keeper of the vision. They represent the business and the customer, and their job is to decide what work is most valuable and prioritize it. The Team is the group of people who actually build the thing—the developers, designers, testers. They have total authority over how the work gets done. Jackson: Okay, that makes sense. But what about the Scrum Master? That title sounds a bit… grandiose. Are they the boss? Olivia: Absolutely not. And that's the most misunderstood part. The Scrum Master is a coach, a facilitator. They aren't in charge of the team; they're in charge of the process. Their job is to protect the team, remove any obstacles, and help everyone get better at using Scrum. They lead through influence, not authority. Jackson: I like that distinction. It’s about creating the right environment for the team to succeed. But the book has another, more… agricultural way of explaining the team dynamic, right? Olivia: It does! It’s the famous Parable of the Pigs and Chickens. A pig and a chicken are walking down the road, and the chicken says, "Hey, let's open a restaurant!" The pig thinks for a moment and says, "I don't know, what would we call it?" The chicken proudly suggests, "Ham and Eggs!" Jackson: Wait a minute… Olivia: The pig shakes its head and says, "No thanks. You'd only be involved, but I'd be committed." Jackson: Oh, I see! The chicken is just 'involved'—it lays an egg, a contribution. The pig is 'committed'—it's bacon! That's… dark, but brilliant. It perfectly captures the difference in stakes. Olivia: Exactly. In Scrum, the Product Owner, the Scrum Master, and the Team are the pigs. They are fully committed; their bacon is on the line. Stakeholders, executives, and customers are the chickens. They are involved and their input is vital, but they aren't the ones doing the day-to-day work of the sprint. This simple story clarifies who has skin in the game.

The Rhythm of Work: Sprints, Ceremonies, and the Art of 'Done'

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Jackson: Okay, so we have the committed 'pigs.' We have the roles. But what do they do all day? How does this not just descend into chaos without a big upfront plan like in Waterfall? Olivia: It’s all about rhythm. Scrum operates in short, consistent cycles called Sprints, which are usually one to four weeks long. Instead of one giant barrel ride over the falls, you’re taking a series of small, controlled trips in a kayak. You can check your course after each one. Jackson: So it’s a series of mini-projects. What happens in a typical sprint? Olivia: The book gives a great "Week in the Life" example. A sprint kicks off with Sprint Planning, where the team commits to a small batch of work from the product backlog. Then, every day, they have a very short meeting called the Daily Scrum. Jackson: The stand-up meeting, right? Where everyone gives a status report to their manager? Olivia: Ah, that’s a common misconception. It's not a status report for a manager. It's a 15-minute coordination meeting for the team. Each person answers three questions: What did I do yesterday to help the team meet the sprint goal? What will I do today? And are there any obstacles in my way? It’s about alignment and unblocking each other, fast. Jackson: I like that. It’s about helping each other, not justifying your existence. What happens at the end of the sprint? Olivia: Two things. First, the Sprint Review. This is where the team demonstrates the actual working software they built to the stakeholders—the 'chickens'. It’s a feedback session, not a sign-off meeting. The goal is to learn what to do next. Jackson: And the second thing? Olivia: The Sprint Retrospective. This is a private meeting for the 'pigs' only—the team, Scrum Master, and Product Owner. They reflect on their process. They ask: What went well? What didn't? What one thing can we improve in the next sprint? It’s the engine of continuous improvement. Jackson: That "Definition of Done" concept seems critical here. The book has that story about Fred and Ginger, right? Where 'done' means something completely different to each of them. Olivia: Yes! It's a perfect illustration. Ginger asks Fred if a feature is done. Fred says, "Yep, all done!" But to him, 'done' means he finished coding it. To Ginger, 'done' means it's been tested, documented, and approved by the product owner. Without a shared, explicit "Definition of Done," you get chaos, half-finished work, and what developers call 'technical debt'. It's the team's quality contract with itself.

Synthesis & Takeaways

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Olivia: So when you put it all together—the roles, the sprints, the feedback loops—you see that Scrum isn't really about meetings and sticky notes. It's an empirical process. You're constantly running small experiments, which are the sprints, and then inspecting and adapting based on real data, not a plan written a year ago. Jackson: It’s about replacing blind faith in a plan with active, real-time learning. So for someone listening who's on a team that feels like it's in that Niagara barrel, what's the one thing they can start doing tomorrow, without getting permission or overhauling their whole company? Olivia: I think the most powerful and simple thing is to start with a retrospective. You don't even have to call it that. Just get your team in a room for 30 minutes and ask those three questions: What went well this past week? What didn't go so well? And what is one small thing we can try to change next week? That's the heart of 'Inspect & Adapt'. It’s the first step out of the barrel. Jackson: I love that. It’s not about a revolution, it’s about starting a conversation. I'd love to hear from our listeners about their own project horror stories, or even successes. Find us on our socials and share. What's the most 'Waterfall' thing you've ever had to endure? Olivia: This is Aibrary, signing off.

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