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Design as Art

10 min

Introduction

Narrator: What if an ordinary kitchen container, designed thousands of years ago simply to hold cooking oil, was so perfectly conceived that today we would display it in a museum as a masterpiece? This isn't a hypothetical scenario. For the ancient Etruscans, everyday objects possessed an inherent beauty born from their perfect fitness for purpose. This seamless integration of art and life, however, seems to have been lost. We now live in a world that draws a sharp line between "Art," a remote and mysterious thing hung on gallery walls, and "Design," the functional, often disposable, objects that fill our homes.

In his seminal work, Design as Art, the visionary Italian artist and designer Bruno Munari argues that this division is not only artificial but detrimental. He presents a compelling case for demolishing the myth of the "star" artist and re-establishing the vital connection between art and the public. Munari believed the artist of the modern age is not a painter or sculptor, but a designer—a planner who shapes our world by creating objects that are at once logical, beautiful, and accessible to all.

The Artist's Retreat from the Ivory Tower

Key Insight 1

Narrator: Munari begins by charting a crucial evolution in the art world: the artist's deliberate move away from exclusivity and towards public engagement. For centuries, the artist was a figure shrouded in myth, creating unique, expensive masterpieces for a tiny elite of critics, dealers, and collectors. But by the 20th century, a growing number of artists felt a profound disconnect from society. They no longer wanted to create for the few; they wanted to reintegrate with the public and make art for everyone.

This desire sparked a revolution. Artists began to abandon traditional techniques and markets, seeking to "destroy the myth of the Great Artist" and the "one and only unique divine Thing." They experimented with mass production, creating simple, large-scale objects from unconventional materials. Their goal was to break the closed circle of the art world and sell their work in common department stores at reasonable prices.

This fundamental shift in purpose necessitated a shift in identity. To create art for a mass audience, an artist could no longer rely on purely subjective expression. They had to think objectively about function, materials, and the needs of the public. In doing so, the artist transformed into a designer. Their new role was not to create mysterious artifacts for a gallery, but to solve the problems of everyday life with aesthetic grace and technical skill.

Design is Planning, Not Styling

Key Insight 2

Narrator: Munari draws a sharp, critical distinction between the designer and the stylist. While both work with the form of objects, their methods and goals are diametrically opposed. The designer, in Munari's view, is an objective planner. Their process is one of logical coherence, where the form of an object emerges naturally from its function, its materials, and its production method. The designer's motto is "form follows function."

The stylist, on the other hand, is concerned with superficial aesthetics and ephemeral trends. A stylist doesn't solve a problem; they apply a "look." Munari saw this practice as a wasteful and manipulative branch of design, driven by the need for quick turnover and planned obsolescence. The stylist's job is to make last year's model seem "out" so that consumers feel pressured to buy the new one.

Munari uses the absurd example of the "aerodynamic style" to illustrate this point. In the mid-20th century, this style, born from the functional needs of airplanes, was applied to everything from cars to electric irons and even hearses. An aerodynamic hearse is a perfect example of styling without thought. The style is forced onto the object without any consideration for its purpose, resulting in something that is formally incoherent and ridiculous. A true designer would never make this mistake, as their primary goal is to create a form that is a logical and honest expression of the object's function.

Beauty is Coherence, Not Decoration

Key Insight 3

Narrator: If design isn't about applying a style, where does its beauty come from? Munari argues that we must abandon traditional concepts of beauty borrowed from the fine arts. Ideas like "sober harmony" or "aesthetic perfection" are irrelevant to design. Instead, the beauty of a designed object arises from its coherence.

An object is coherent—and therefore beautiful—when its form is consistent with its use, when its materials are appropriate for its construction, and when its individual parts are logically fitted together. Munari points to the Etruscan vase as a perfect example. This simple object, used for storing oil, is now considered a work of art. Its beauty doesn't come from applied decoration, but from its perfect proportions, its ideal material, and a form that perfectly serves its function. It is beautiful because it is coherent.

This is why Munari critiques the French approach of "applied art," where artistic styles like Surrealism or Dadaism are applied to industrial products. A Surrealist television set or a Dada table might be interesting, but it is not good design because the style is an afterthought, a decorative layer that often conflicts with the object's primary function. A lamp that is a beautiful abstract sculpture but gives no light is a failure of design.

Nature as the Ultimate Designer

Key Insight 4

Narrator: For Munari, the greatest source of inspiration for designers is not the art gallery, but the natural world. Nature, he explains, is the master of coherent design. The form of a leaf, the structure of a seashell, or the modular design of an orange are not based on aesthetic whims. They are dictated by the laws of structural economy, shaped by material, function, and environment.

He analyzes an orange as if it were a manufactured product. It is a near-perfect object. Its container—the peel—is tough on the outside to protect it but soft and spongy on the inside to cushion it from impact. The segments inside are modular, making the object easy to dismember and consume. The segments are wrapped in a thin, transparent film to hold the juice. And as a "free gift," it includes seeds for future production. There is no styling here; every element is a logical and precise solution to a functional problem.

Similarly, he looks to traditional Japanese craftsmanship, particularly with bamboo. A Japanese craftsman doesn't force bamboo into an arbitrary shape. They understand its natural properties—its lightness, its strength, its segmented structure—and use it in a way that is both natural and logical. The resulting objects are immediately comprehensible and beautiful because the material has been used according to its inherent nature.

The Designer's Method: Subtract to Simplify

Key Insight 5

Narrator: Munari’s philosophy of design is ultimately a practical one, rooted in a clear methodology. He champions the rule: "subtract rather than add." The designer's job is to eliminate everything superfluous until they arrive at the essence of the object. This process of simplification is not about making things plain, but about making them more genuine and efficient.

He provides a fascinating example from his own work: a lamp made from hosiery fabric. Instead of starting with a preconceived idea of what a lamp should look like, he began by experimenting with the material itself. He was fascinated by the formal possibilities of elasticity. By stretching a tube of stocking material between metal rings, he discovered that a "spontaneous form" emerged, created purely by the balance of tension, elasticity, and weight. The object literally designed itself.

This approach resulted in a lamp that was not only elegant but also highly practical. Because its form was not rigid, it could be collapsed into a small box for easy storage and shipping, reducing its final cost. This stands in stark contrast to a styled object, which often requires extra struts and fittings to achieve a preconceived look. Munari's method proves that by respecting the material and embracing simplicity, a designer can create objects that are more beautiful, more functional, and more economical.

Conclusion

Narrator: The single most important takeaway from Design as Art is that the division between art and life is a modern fallacy we must overcome. Bruno Munari teaches that the designer is the true artist of our time, not because they create beautiful objects, but because they plan a better, more coherent world for us to live in. The ultimate goal of design is to achieve a balanced life, a state where the objects we use and the environments we inhabit are, in themselves, works of art.

Munari leaves us with a profound challenge: to look at the objects around us with a more critical eye. He asks us to question why things are the way they are and to demand more than just superficial styling or cheap functionality. Are the things in your life designed with coherence and logic, or are they simply decorated? By learning to see the difference, we can begin to appreciate—and create—a world where art is not something we visit, but something we live.

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